VNRL Conceding Points

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fLIP

UFO Hunter
In 2007, players can now concede points in way other than sin-binning or being sent off. There are five ways a player can concede points in 2007, these being:

* Missed Goal (-2)
* Forward Try Conceded (-4)
* Playmaker Try Conceded (-4)
* Missing-in-Action (MIA) Penalty (-4)
* Send Off (-6)

Missing goals and getting sent off are fairly self-explanatory, however the statistics-based ways of conceding tries are explained below.

Forward Try Conceded


There are three sets of criteria for conceding a forward try in 2007:

* Poor Defender: 8 or more missed or ineffective tackles
* Mistake Maker: 10 or more dropped bombs, charged down kicks, intercepted passes/offloads, stolen 1-on-1, penalties conceded, errors or kick errors
* Sinner: 6 or more sin-binnings or penalties conceded

Like Forward Tries, a player can only concede one Forward Try Conceded per game.

Playmaker Try Conceded

There are three sets of criteria for conceding a playmaker try in 2007:

* Poor Defender: 9 or more missed or ineffective tackles
* Mistake Maker: 9 or more dropped bombs, charged down kicks, intercepted passes/offloads, stolen 1-on-1, errors or kick errors
* Sinner: 3 or more sin-binnings or penalties conceded

As with Forward Tries Conceded, only one per game can occur.

Missing-in-Action (MIA) Penalty

The MIA Penalty is one sure to concern the odd Virtual Rugby League player as there are a variety of ways this could be incurred. Early injuries in a game and reluctance of coach to use player probably come to mind initially, but these will not see your players concede an MIA Penalty. To demonstrate, here is the criteria for conceding an MIA Penalty in 2007:

* Maximum of 18 tackles, hit-ups, 1-on-1 tackles, line-breaks, line-break assists, kicks, kick returns, offloads, bombs caught, try assists, tackle breaks or charge downs AND a minimum of 50 minutes played.

As is shown, a player must play at least 50 minutes before they can be considered for conceding an MIA Penalty, removing injuries or under-use by the coach from the equation.
 

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Team P W L PD Pts
3 3 0 48 6
3 2 1 45 4
3 2 1 28 4
3 2 1 22 4
3 2 1 15 4
3 2 1 14 4
2 1 1 13 4
3 2 1 10 4
2 1 1 6 4
3 2 1 -3 4
3 1 2 0 2
3 1 2 -5 2
3 1 2 -15 2
3 1 2 -22 2
3 1 2 -36 2
2 0 2 -56 2
3 0 3 -64 0
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